So there's more to Peridea, and that's exactly my problem. All in all, this "far, far away" galaxy is no more alien than any other SW planet in the GFFA (which should henceforth be known as the GNTFFA for Galaxy Not That Far, Far Away?). There is tech, sentient creatures, some with a rich history and who speak the same language as our heroes (and villains). It's not an untouchable, remote world, it's your average Star Wars planet, really. Less alien or hostile than Hoth or Dagobah.
Same issue with all of Star Wars. All planets we see have breathable air (although there seem to be some aliens wth breathing masks or helmets), the same gravity, alike vegetation; humans are ubiquitous, animals are found on several worlds. The reasons are obvious, and as a result SW looks more like a fantasy series where everything happens on the same world in different ecosystems. In that, Peridea would be a remote island in the middle of an uncharted ocean, but still in-world.
I see most of these issues just as a consequence of practicality of filming and storytelling. There are interesting SF novels set in really exotic worlds, and their main attraction is that alien-ness, but for the kind of story that SW generally tells, that is not a suitable setting. SW will always be bound to earth-like worlds. Even the exotics, like Felucia, have an oxygenated atmosphere and Earth gravity. I didn't have much different expectation for Peridea, and I was already delighted by the ring-from-Purgill-bones idea.
That said, yes, Peridea could have played a little more on the ruins-of-Dathomiri civilization angle. We do see some monuments and weird rocks, but I admit: Pandora it ain't.
(Though, neither the Noti nor the plunderers speak Basic.)
So I'm doubting the reasons why the ever smart and resourceful Thrawn hasn't been able to come up with a better plan to return than waiting ten years for Elsbeth to bail him out. Which I believe is what he did, taking into account that he promised the Nightsisters that Elsbeth would come one day. It seems very unlike Thrawn to place his fate in the hands of a minion whom he doesn't even seem to trust fully, based on their later interactions.
That's totally your fantasy of what Thrawn did or did not, however. What we see in the episode is just the fruition of the most recently completed plan; we do not know when that plan was actually
hatched. Of course we can imagine that Thrawn arrived at Peridea, struck a deal with the Nightmothers on day five, and then sat around repairing his Star Destroyer for the rest of the decade.
I don't, though, and I don't see why anybody else who considers Thrawn smart and resourceful would. There is a decade of stories here, with Thrawn exploring the galaxy under the limitations of provisions and fuel, trying to find an intergalactic transport, striking deals with local people, getting into conflicts... before resorting to the Nightmothers and their "dark magick". Maybe we'll hear more about that time in a later episode (oops, only two left).
I see where you come from, though. Incidentally, I just read an article in a local SF magazine about this phenomenon (it referred to Star Trek but it applies here as well): a character is taken out of "retirement" after years, and it seems that they had no life in the meantime - put on a waiting loop until they are needed again. In reality, life would have gone on for that character, but it is not referred on screen, and if it is, it amounts to a fruitless pointless life that apparently
needs the new on-screen events to be shaken up and put the character back into the same position they once were in.
Thrawn is doubtlessly in a similar situation (story-wise). Without knowing anything about his lost decade, we
might as well assume he's gotten parked over Peridea, and he's getting returned (reinstated) to his previous role as powerful foe for the heroes. (When in reality, he might have started to carve out his own local empire in the Peridea galaxy, or at least built some industry and mining on Peridea itself to become self-supporting, no longer caring for the GFFA at all.) This is a necessity of the plot. Naturally, it creates a gap and open questions that we as audience need to fill by ourselves, at least until the next episodes or a Marvel comic answer them.
Regarding Elsbeth; we know that she was an associate of his in the days before the Galactic Civil War; we know little about their actual relationship. It is likely that Thrawn knows about her Dathomiri ancestry so he might have told the Nightmothers to contact her. I suppose there is at least some measure of trust between them, but Thrawn would not be Thrawn if he just trusts anybody without taking precautions.
When you think about it, Obi-Wan's self-imposed exile on Tattooine where most people regarded him as the sand dune fool and left him all alone made for a far worse fate.
Uh, I tend to strongly disagree. At least there are dentists on Tatooine.
Obi-Wan's exile is based on the role he plays and the mission he chose, and if he wanted, he could just leave. Ezra is stranded; even if there are other settled worlds in that galaxy, he can't reach them (unless there is a spaceport on Peridea, which is not impossible but we have not seen one yet, or be told to expect one).
But that is a sidetrack anyway.
My point was that Filoni or whoever came up with the map subplot wasted far too much time on the hunt for it when it turns out Elsbeth already had a major connection to that other world, which could have explained how she found Thrawn. Via studying the Purgills, her magical connection to the Nightsisters or her plans with Thrawn. And instead of hunting for yet another boring star map, it could all have been a hunt for Elsbeth instead, maybe.
I agree that the map stuff took more time than it actually needed, and we already had a "map to Skywalker".
However, the map is a neat physical object with some clear functions and visible special effects. Elsbeth being the connection to Peridea would mean a lot of telling instead of showing, explaining and talking about what she's actually doing. The current story leaves out a lot of the pre-story: how Ahsoka got aware of the Thrawn rumors, and followed them back to find out about Elsbeth. Putting Elsbeth in the center would just make it a different story (actually, more about Elsbeth herself); the map McGuffin suits the storytelling purpose well enough.
How major the connection to Peridea (I always want to write Perdita, but that's a different movie) actually is remains to be seen. For the Jedi, it's a myth, childrens' stories that can't be taken seriously. For the Nightsisters, it appears to be true history, and Elsbeth at least knows where the map (one of the maps?) is to be found. But even when the Nightsisters ruled Dathomir, there hasn't been any(?) contact with the mother galaxy, or if there was, it was a huge secret. I don't see anything in the current story that suggests Elsbeth might have found out about Thrawn's presence at Peridea without getting contacted from there.
Sure, you can rewrite the story: Elsbeth knows of the Purrgils and their ability to travel between the galaxies, so she deducts that if Thrawn hasn't returned by himself by now, he must be in the other galaxy. But that opens up other issues (do the Purrgils travel to still other galaxies? would Thrawn leave Peridea and be somewhere else in that galaxy, being hard to find? would Thrawn even be alive after the violent pull?) so we're firmly in "my script is better than your script" territory, and that's usually a fruitless endeavor to discuss.
As for the nature of the artifacts Thrawn takes from the catacombs, again it looks like Elsbeth designed the Hyperspace Ring already knowing what to expect. It's not like she just went in expecting to pick up a stranded Thrawn in worn boots, and I wouldn't be surprised if the Hyperspace Ring is exactly the right size to accommodate his star destroyer, filled with troops and whatever else was in those catacombs.
Sure, the Mothers told her what Thrawn wants her to do. (I suspected the hyperspace ring to be for the Chimaera from the first glimpse; what else would it be for?) We'll see what's in the boxes / coffins later. Although Filoni might move that revelation to the next season.
Elsbeth knew about this planet (well), Baylan knew about it (a little less). It seems information about that planet is readily available in the GFFA, and both always knew Thrawn was trapped there, they just didn't know how to reach it. Even though they seem to know, for instance, that the purgills go there to die. Convenient.
"Readily available" is not quite what I'd call it if one group regards the information as a myth, and the other group has been eliminated by Sheev in the Clone Wars. And even if Elsbeth had known about Peridea ever since, she couldn't have known that was where the Purrgils took Thrawn (see above). You could explain it with more lore (e.g. Purrgils
never leave the GFFA
except to die at Peridea) but I'm not too fond of overexplaining for the sake of the plot. Having the Mothers contact her (long enough ago that she would be able to build the hyperspace ring, but not before the fall of the Empire I guess?) is a pretty simple solution that answers all the questions with only a little imagination.
If he wanted Ezra dead, Ezra would be dead. If he wanted Sabine dead, he could have shot her there and then. If he wanted Baylan and Hati dead, the same. If he wants Ezra to suffer a fate worse than death (stranded on a remote world forever) all he has to do is leave, why waste Baylan and Hati's potential by sending them after him? If he wants all four characters stranded on Peridea, again all he has to do is tie them to a rock or let them wander about on their own wild goose chase.
Shooting everyone is a Vader solution, and Vader knows that there are more where these came from. That's a luxury that Thrawn does not have. As you say yourself, Thrawn would not waste potential, and having Jedi under his command is a lot of potential. (Does he know about Luke? What did Elsbeth tell him already through the mothers?)
But you got me there: I should not have said "get rid of them all" (I do overdramatize, I confess) but "get rid of those of his minions that he cannot trust". Baylan and Shin are potential allies, and putting them to the test seems pretty logical. What are his options regarding Sabine, Ezra, Baylan, and Shin?
- He can just let Sabine go, and leave with the SD. The risk seems fairly low, as it is not even clear whether Sabine would find Ezra in time, or even survive the marauders. And if she finds him, what would they do, launch an attack on Thrawn? Well, there is a certain risk. Also, this does not solve the question what to do with Baylan and Shin.
- Follow Sabine with his own troops, let her find Ezra, and use the opportunity to wipe them out. Or call back the troops and leave, if she never finds Ezra. Same chances, probably lower risk (Thrawn doesn't know about plot armor), but there are still Baylan and Shin.
- Shoot Sabine on the spot. Doesn't change the Ezra issue but Thrawn doesn't seem to be too concerned about him.
- Put Sabine back in her cell. She can't do anything anyway.
- Now, Baylan and Shin: Thrawn can just do nothing. That would leave him with wild cards running free in his Star Destroyer. They may take the side of the Jedi, or of Morgan, or obey Thrawn after all, or desert altogether - Thrawn doesn't know. Risky, especially since Baylan is still a Jedi of old.
- Thrawn can have them shot on the spot. Since they are Force users, this will cost him quite some men, it will not please Elsbeth, and it may even result in Baylan and Shin escaping and plotting revenge. Bad solution, strike this.
- Thrawn can arrest them or maroon them on Peridea. Almost as bad, since he would antagonize them (and Elsbeth) for no definite reason. Making enemies without good cause? No thanks.
What Thrawn ultimately does is checking the card values to a degree. Sending Baylan and Shin after Sabine and Ezra will prove whether they will follow his command, or side with the Jedi. In the first case, the Ezra issue is solved, and Thrawn knows Baylan can be trusted as far as mercenaries can (or he's very very ruthless). If Baylan fails, nothing is lost; maybe Ezra's position gets weakened, and Thrawn's own men can kill him, or maybe leaving Ezra and Sabine behind is enough. If Baylan suddenly develops a conscience and doesn't kill Ezra, Thrawn can leave them stranded (and can argue the case for Elsbeth). If Baylan actually
sides with Ezra against Thrawn - okay, that may get to be an issue, but at least it reveals Baylan as the traitor he is, and gives Thrawn a chance to maroon them or have them killed via TIE bomber instead of having Baylan and Shin breathing down his neck all the time.
This whole decision tree comes down to Baylan and Shin - not to Sabine and Ezra. If it were not for the merc Jedi, Thrawn might be as well off just letting Sabine go and leave for the GFFA.
There's still the issue that Baylan has a plan of his own, but Thrawn doesn't know about this one, so he cannot take it into account.
Instead he takes the worst decision: If you're going to antagonize four powerful Force users why would you bring them all together to team up and work against yourself? So why send Sabine in the right direction toward Ezra? Why send Baylan and Hati after them as opposed to letting them track down whatever else they're after on that planet?
Having Baylan and Shin kill Ezra hardly antagonizes them; that's what they get paid for. (From their very first appearance, it's clear that they don't have any qualms about killing anyway.) As for the rest, see prior quote.
Nothing was lost anyway. Don't send Sabine after Ezra, don't send Baylan and Hati after her. Keep your two squads of loyal troopers. Kill Sabine, leave Baylan and Hati to their own devices or kill them too if you don't need them or trust them, and leave the planet.
Leaving Baylan and Shin to their own devices is precisely the crux of the matter.
Of course, the next chapter may give us some revelations that derail the whole train of thought. So, until next Wednesday...